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Thief simulator review
Thief simulator review












thief simulator review

Thief Simulator could have been fantastically fun if there were more to do and if it were more challenging. It may be upwards of a minute, but Thief Simulator does most of its loading at startup, so you shouldn't have to wait nearly as long between missions. Load times can be long, especially when first launching the game - so long that you may think it's frozen. I experienced no stuttering or any other performance issues on a GTX 1080 with an i-7700 Skylake CPU, and I wouldn't expect most other hardware configurations to struggle either. make it palatable even to budget-friendly rigs. If nothing else, Thief Simulator's dated graphics and simple A.I. In the context of the whole package, the sound design gets the job done well enough. Again, that's not necessarily a criticism it would be ridiculous to expect such a small indie project to hire John Williams or Troy Baker. Voice acting and sound effects are equally amateurish, but far from terrible. Most of it is generic enough to fade from conscious awareness, which is probably for the best there are already some distracting visual elements that make it hard to focus at times. The music selection is limited to a half-dozen tracks or so, ranging from a handful of snazzy jazz tunes in your hideout to sparse dramatic strings during a heist. The display on your in-game computer is especially ugly, but at least it's easy to use. A more minimalist and less distracting visual presentation would have helped maintain the immersion that the game relies so heavily on to create tension. The UI is functional if a bit too crowded. I don't think its mildly clunky PS2-era aesthetic counts against it too heavily. Thief Simulator won't be winning any awards in this department, but that's OK - graphics are too over-hyped these days anyway. if they really want to play the game as it's meant to be played. An optional "hard mode" extends the game's life somewhat by removing the mini-map and making NPCs more perceptive, but it's still ultimately up to the player to refrain from abusing the clumsy A.I. In short, Thief Simulator is only as immersive and challenging as you choose to make it. However, that sense of caution has to be maintained largely through voluntary roleplay once you figure out that it's pretty easy to hide from the fuzz until they go away. If homeowners catch you in the act, police will arrive swiftly, and if you get busted, it's back to the last checkpoint, which are only created when you rest in your car or leave the area, so there's some pressure to take your time and avoid notice. These problems aren't frequent, but they crop up often enough to merit a word of caution if you're on the fence about buying the game. On occasion, a perfectly planned and executed heist can be ruined by technical issues, such as an inability to move onto certain surfaces while crouched or doors loudly slamming when you definitely pressed the button to close them quietly. Steal a few things, pawn them for cash, buy tools and skills with your profits, and then you can lift more expensive things that are more heavily guarded. You start with no skills and no tools (other than a less-than-subtle crowbar). The developers regularly roll out new content in small batches, but it's unclear how much the game might grow over time.

thief simulator review

That being said, the content that's here is reasonably fun - there's just not all that much of it, and once you've seen it all, there's not much reason to go back. That's fine I'm interested in what the developers have done with what they have, not what they might have done with what they don't have. It's immediately clear upon starting the game that it doesn't have a huge budget. Is Thief Simulator's core gameplay loop sufficient to keep the whole ship afloat? Consequently, it had better be strong enough to hold players' attention for a while. There's an inherent downside to not having any sort of story in a video game: the gameplay is pretty much all that's left. I can't very well assess an element that doesn't exist in Thief Simulator. Games that have the word "simulator" right in their titles generally don't have any sort of narrative, and that's fine. I would obviously never steal anything in real life, but pretend digital crime? Bring it on.

thief simulator review

I love to make intricate plans and execute them sneakily. Thief Simulator from developer Noble Muffins at least has a premise I can understand and - to some extent - appreciate.














Thief simulator review